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n_alSynAllocFx
Syntax
#include <n_libaudio.h>
ALFxRef n_alSynAllocFx(s16 bus, ALSynConfig *c, ALHeap *hp);
Arguments
- bus is the auxiliary bus that feeds the allocated effect
- c is the pointer to a synthesizer configuration structure
- hp is the pointer to the heap used for the effect structure
Explanation
This function is available in the n_audio library.
It allocates and assigns an effect processor to an auxiliary bus, and it returns a
reference number. The effect uses memory allocated from the heap.
Note
This function is called when the application calls n_alInit, provided the
configuration structure passed to n_alInit does not have the effects type parameter set to AL_FX_NONE. Usually, your application should not call this function (n_alSynAllocFX) directly.
See Also
n_alSynFreeFX
n_alSynSetFXMix
n_alSynSetFXParam
n_alInit
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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