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n_alSynRemovePlayer
Syntax
#include <n_libaudio.h>
void n_alSynRemovePlayer(ALPlayer *client);
Arguments
- client is the pointer to the client player to be removed
Explanation
This function is available in the n_audio library.
It removes the specified player from the list of synthesizer driver clients. Note that
all voices should have previously been stopped by using n_alSynStopVoice and
freed by using n_alSynFreeVoice.
Do not call this function from within a voice handler. Also, ensure that n_alSynFreeVoice isn't called when n_alAudioFrame might be in the process of execution from another thread.
See Also
n_alSynAddSeqPlayer
n_alSynAddSndPlayer
n_alSynStopVoice
n_alSynFreeVoice
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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