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n_alSynSetVol
Syntax
#include <n_libaudio.h>
void n_alSynSetVol(N_ALVoice *voice, s16 volume, ALMicroTime delta);
Arguments
- voice is the pointer to the voice structure
- volume is the new target volume
- delta is the time required to reach the new target volume in microseconds
Explanation
This function is available in the n_audio library.
It ramps exponentially to the target volume in delta microseconds. The volume can range
from 0 to 0x7fff. Negative values are undefined.
Warning
Call n_alSynSetVol from within a voice handler only.
See Also
n_alSynSetPan
n_alSynSetPitch
n_alSynSetFXMix
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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