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 n_alSynSetPanSyntax#include <n_libaudio.h>
void n_alSynSetPan(N_ALVoice *voice, ALPan pan); 
Arguments
 
voice is the pointer to the voice
pan is the new pan value 
Explanation
This function is available in the n_audio library. 
It sets the position in the stereo field of the specified voice. A value of 0
indicates the sound should be panned completely to the left, and 127
indicates the sound should be panned completely to the right.
 
 Warning
 Call this function (n_alSynSetPan) from within a voice handler only.
 
 See Also
 n_alSynSetVol
 n_alSynSetPitch
 n_alSynSetFXMix
 n_alSynStartVoiceParams
 
 
 
         
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            | Nintendo® Confidential 
 Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
 
 
 Copyright © 1998
 Nintendo of America Inc. All rights reserved
 Nintendo and N64 are registered trademarks of Nintendo
 Last Updated April, 1999
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