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n_alSynStartVoiceParams
Syntax
#include <n_libaudio.h>
void n_alSynStartVoiceParams(
N_ALVoice *voice,
ALWaveTable *table,
f32 pitch, s16 vol,
ALPan pan, u8 fxmix,
ALMicroTime delta);
Arguments
- voice is the pointer to a voice
- table is the pointer to a sound wavetable
- pitch is the float value describing the pitch ratio
- vol is the volume to use for playback
- pan is the stereo pan to use for playback
- fxmix is the relative mix of the effect's processed signal to unprocessed signal (wet/dry)
- delta is the time in microseconds for the sound to reach the specified volume level
Explanation
This function is available in the n_audio library.
It begins generating entries into the command lists created by n_alAudioFrame to synthesize audio samples for the given voice from sample data in the wavetable pointed to by the table argument.
Before calling this function, use the specified arguments to allocate the voice from the driver by calling n_alSynAllocVoice. The n_alSynAllocVoice function isn't always
successful, so be sure to check the result before you call n_alSynStartVoiceParams.
Valid values for pitch, pan, fxmix, and volume are
detailed in the following pages:
n_alSynSetPitch
n_alSynSetPan
n_alSynSetFXMix
n_alSynSetVol
When the voice has finished sounding, call n_alSynStopVoice, and then call n_alSynFreeVoice.
Warning
The synthesis driver expects that the loop data and adpcm book data (if
it is a compressed wavetable) are located in DRAM. The actual wavetable data can
be located in ROM and later moved (using DMA) into DRAM, but the loop and book data
are accessed before the DMA occurs. This is important when you are writing a
custom bank file.
When you are writing a custom player, this function (n_alSynStartVoiceParams) should be called only
from within a voice handler. Also, do not set any of the voice's arguments (for example, don't call n_alSynSetVol) if the voice is in the stopped state unless
the voice is started in the same audio frame. If you call a function to set a stopped voice's arguments and the voice is not started until one or more frames later, you'll get unexpected results.
See Also
n_alSynAllocVoice
n_alSynStopVoice
n_alSynFreeVoice
n_alSynStartVoice
n_alAudioFrame
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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