al - Audio Library Functions gDP - DP GBI Macros gdSP - General GBI Macros gSP - SP GBI Macros gt - Turbo Microcode RDP gu - Graphics Utilities Math - Math Functions nuSys - NuSystem os - N64 Operating System sp - Sprite Library Functions uh - Host to Target IO 64DD - N64 Disk Drive
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gSPObjLoadTxRectR [macro]Loads a texture and draws a non-rotating sprite (referencing the 2D matrix) in a compound process. Syntax
Arguments
Explanation
The only difference between this macro and g*SPObjLoadTxRect is that this macro references the 2D matrix settings to change the screen coordinates for drawing. Use g*SPObjLoadTxSprite to draw a rotating-sprite. Cautions
struct { uObjTxtr txtr; uObjSprite sprite; } uObjTxSprite; The uObjTxSprite structure is a concatenation of the uObjTxtr structure and the uObjSprite structure, so it holds both texture load data and sprite drawing data. For details, see gSPObjLoadTxtr and gSPObjRectangleR. See Also
Revision History
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