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gSPObjLoadTxSprite [macro]

Loads a texture and draws a rotating sprite in a compound process.

Syntax

#include <ultra64.h> /* gs2dex.h */
gSPObjLoadTxSprite(Gfx *gdl, uObjTxSprite *txsp)
gsSPObjLoadTxSprite(uObjTxSprite *txsp)

Arguments

  • gdl is the pointer to the graphics display list.

  • txsp is the pointer to the structure holding the texture-loading and sprite drawing data.

Explanation
Loads a texture and then draws a rotating sprite. This macro performs the successive processes of g*SPObjLoadTxtr and g*SPObjSprite as if they were a single macro. In other words, the results of process (A) below are the same as process (B):

(A)
gsSPObjLoadTxSprite (txsp),
(B)
gsSPObjLoadTxtr(&(txsp->txtr)),
gsSPObjSprite(&(txsp->sprite)),

If rotation is not necessary, use g*SPObjLoadTxRect or g*SPObjLoadTxRectR. Since g*SPObjLoadTxRect does not reference the 2D matrix settings, the settings do not affect the drawing results. g*SPObjLoadTxRectR references the 2D matrix settings to change the screen coordinates for drawing.

Cautions
The uObjTxSprite structure is shown below:

typedef struct {
  uObjTxtr      txtr;
  uObjSprite    sprite;
} uObjTxSprite;

The uObjTxSprite structure is a concatenation of the uObjTxtr structure and the uObjSprite structure, so it holds both texture load data and sprite drawing data. For details, see gSPObjLoadTxtr and gSPObjSprite.

See Also
gSPObjLoadTxRect
gSPObjLoadTxRectR
gSPObjLoadTxtr
gSPObjSprite

Revision History
2/1/1999 Completely rewritten


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Copyright © 1998-1999
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated March 1999