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gSPSetGeometryMode
Syntax
#include <ultra64.h> /* gbi.h */
gSPSetGeometryMode(Gfx *gdl, u32 mode)
gsSPSetGeometryMode(u32 mode)
Arguments
- gdl is the display list pointer.
- mode is the geometry pipeline mode:
G_SHADE (Calculate vertex color)
G_LIGHTING (Calculate lighting)
G_SHADING_SMOOTH (Gouraud shading)
G_ZBUFFER (Calculate Z buffer)
G_TEXTURE_GEN (Automatically generate texture s,t coordinates)
G_TEXTURE_GEN_LINEAR (Automatically generate texture s,t coordinates)
G_CULL_FRONT (Front-face culling)
G_CULL_BACK (Back-face culling)
G_CULL_BOTH (Front-face and back-face culling)
G_FOG (Generate vertex alpha coordinate fog parameters)
G_CLIPPING (Clipping)
Explanation
Sets the geometry pipeline modes for culling, lighting, specular highlights, reflection mapping, fog, etc. Use gSPClearGeometryMode to disable the modes.
Numerous specifications can be set for mode with a bit sum of the following flags:
- G_SHADE
- Enables calculation of vertex color for a triangle.
-
- G_LIGHTING
- Enables lighting calculations.
- G_SHADING_SMOOTH
- Enables Gouraud shading.
- When this is not enabled, flat shading is used for the triangle, based on the color of one vertex (see gSP1Triangle(3P)). G_SHADE must be enabled to calculate vertex color.
- G_ZBUFFER
- Enables Z buffer calculations.
- Other Z buffer-related parameters for the frame buffer must also be set.
- G_TEXTURE_GEN
- Enables automatic generation of the texture's s,t coordinates.
- Spherical mapping based on the normal vector is used.
- G_TEXTURE_GEN_LINEAR
- Enables automatic generation of the texture's s,t coordinates.
- G_CULL_FRONT
- Enables front-face culling.
- * This does not support F3DLX.Rej but it does support F3DLX2.Rej.
- G_CULL_BACK
- Enables back-face culling.
- G_CULL_BOTH
- Enables both back-face and front-face culling.
- * This does not support F3DLX.Rej but it does support F3DLX2.Rej.
- G_FOG
- Enables generation of vertex alpha coordinate fog parameters.
- G_CLIPPING
- Enables clipping.
- This mode is enabled in the initial state. When disabled, clipping is not performed (see the Comment section in gSPClearGeometryMode). This mode can only be used with F3DLX and F3DLX.NoN.
Note
Other elements which have their own commands also exist for the RSP rendering state. These involve changing the state with something more complicated than a single bit, or using other commands to optimize the RSP geometry engine.
See Also
gDPSetPrimColor
gSP1Triangle
gSPFogPosition
gSPClearGeometryMode
Revision History
2/1/1999 Completely rewritten
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last updated March 1999
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