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guLookAt
Syntax
#include "gu.h"
void guLookAt(Mtx m,
float xEye, float yEye, float zEye,
float xAt, float yAt, float zAt,
float xUp, float yUp, float zUp )
Arguments
- m is the resulting 4x4 viewing matrix
- xEye, yEye, zEye specify the eye position
- xAt, yAt, zAt specify the center of interest in the direction we are looking
- xUp, yUp, zUp specify the up direction vector
Explanation
It computes and returns a fixed-point 4x4 'lookat' viewing matrix. For a detailed description of the fixed-point matrix format, see gSPMatrix.
See Also
guLookAtF
gSPMatrix
gluLookAt(3G)
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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