al - Audio Library Functions gDP - DP GBI Macros gdSP - General GBI Macros gSP - SP GBI Macros gt - Turbo Microcode RDP gu - Graphics Utilities Math - Math Functions Mus - Mus Library nuSys - NuSystem os - N64 Operating System sp - Sprite Library Functions uh - Host to Target IO 64DD - N64 Disk Drive
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MusFxBankNumberOfEffects()Get the number of sound effects in a sound effect bank. Syntax int MusFxBankNumberOfEffects(void *ifxbank); Arguments
Explanation
The ifxbank must contain the address of a sound effect bank initialized with the MusFxBankInitialize() function. Return Value
Example musHandle AudioStartEffect(void *fxbank, int number) { musHandle handle; if (number>=MusFxBankNumberOfEffects(fxbank)) return (0); /* failure! */ MusFxBankSetSingle(fxbank); handle = MusStartEffect(number); return (handle); } See Also
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