al - Audio Library Functions gDP - DP GBI Macros gdSP - General GBI Macros gSP - SP GBI Macros gt - Turbo Microcode RDP gu - Graphics Utilities Math - Math Functions Mus - Mus Library nuSys - NuSystem os - N64 Operating System sp - Sprite Library Functions uh - Host to Target IO 64DD - N64 Disk Drive
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MusHandleAsk()Determine the number of active channels using a sound handle. Syntax int MusHandleAsk(musHandle handle); Arguments
Explanation
The handle must be a sound handle returned by MusStartSong(), MusStartEffect() or MusStartEffect2(). If an handle of zero is supplied, this function will always return zero. Return Value
Example void PlayEntireSong(void *addr); { unsigned long handle; handle = MusStartSong(addr); while (MusHandleAsk(handle)) CallNormalProcessing(); } void AlwaysTriggerSoundEffect(void) { static unsigned long handle=0; if (MusHandleAsk(handle)==0) handle = MusStartEffect(RETRIGGER_SOUND); } See Also
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