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al - Audio Library Functions gDP - DP GBI Macros gdSP - General GBI Macros gSP - SP GBI Macros gt - Turbo Microcode RDP gu - Graphics Utilities Math - Math Functions Mus - Mus Library nuSys - NuSystem os - N64 Operating System sp - Sprite Library Functions uh - Host to Target IO 64DD - N64 Disk Drive
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MusHandleSetPan()Set the pan scale value using a sound handle. Syntax void MusHandleSetPan(musHandle handle, int pan); Arguments
Explanation
The handle must be a sound handle returned by MusStartSong(), MusStartEffect() or MusStartEffect2(). If an handle of zero is supplied, this function will always return zero. The pan value should be within the range of 0 to 0x100 (256), with this range representing 0% to 200% of the value defined in the original sound data. The default pan position scale value for all channels is 0x80 (100%). Return Value
Example void PanFromAngle(unsigned long handle, float angle)
{
int pan;
/* calculate pan position */
if (angle>180.0)
angle -= 180.0;
else
angle = 180.0-angle;
angle = angle*(256.0/180.0);
pan = (int)angle;
MusHandleSetPan(handle, pan);
}
See Also
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