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osAckRamromReadSyntax#include <ultra64.h> void osAckRamromRead(void); Explanation The osReadHost, osWriteHost, osTestHost, osAckRamromRead, and osAckRamromWrite routines allow the game to transfer data back and forth from a host application to/from RDRAM. They work in concert with the host-to-target IO functions (uhOpenGame, uhCloseGame, uhReadGame, uhWriteGame, uhReadRamrom, and uhWriteRamrom) on the host side. The osAckRamromRead and osAckRamromWrite routines are used in conjunction with uhReadRamrom and uhWriteRamrom Under the current release, they are not needed, however dummy stubs remain in the library for backwards compatibility. See uhOpenGame for an example on how to correctly initiate and use a connection from the host. See Also osReadHost osWriteHost osTestHost osAckRamromWrite uhOpenGame uhCloseGame uhReadGame uhWriteGame uhReadRamrom uhWriteRamrom
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