N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential





osDpGetStatus

Syntax

#include <ultra64.h>
u32 osDpGetStatus(void);

Explanation
The osDpGetStatus, osDpSetStatus, and osDpSetNextBuffer functions control and interrogate the display processor (DP). In other words, they provide basic control for the DP interface.

The osDpGetStatus call returns the hardware status of the DP command status register. The 32-bit returned value contains the following bits of potential interest:

  • DPC_STATUS_TMEM_BUSY - DP texture load is in progress.
  • DPC_STATUS_PIPE_BUSY - DP primitive is still being processed.
  • DPC_STATUS_CMD_BUSY - DP command buffer is full.
  • DPC_STATUS_DMA_BUSY - DP DMA is in progress.
See Also
osDpSetStatus
osDpSetNextBuffer
osDpGetCounters


Nintendo® Confidential

Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.


Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated March 1998