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osDpSetNextBuffer
Syntax
#include <ultra64.h>
s32 osDpSetNextBuffer(void *bufPtr, u64 size);
Explanation
The osDpGetStatus, osDpSetStatus, and osDpSetNextBuffer functions control and interrogate
the display processor (DP). In other words, they provide basic control for the DP interface.
The osDpSetNextBuffer call updates the DP pointers causing the DP to begin reading an RDP display list from the DRAM buffer located at the location pointed to by the bufPtr argument. The length of the buffer must be indicated by size, which is the number of bytes in the RDP display list.
See Also
osDpGetStatus
osDpSetStatus
osDpSetNextBuffer
osDpGetCounters
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last updated March 1998
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