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osStartThread
Syntax
#include <ultra64.h>
void osStartThread(OSThread *t);
Explanation
It starts or resumes a thread. The osStartThread function makes a thread created by osCreateThread
runnable for the first time, or it resumes a thread previously suspended
by osStopThread. In the former case, osStartThread enqueues the
given thread t onto the run queue. In the latter case, osStartThread reinserts the given thread back onto the queue it was on when osStopThread was called. In either case, if the thread is made runnable and if the thread has a higher priority than the invoking thread, the
currently running thread immediately yields the CPU to the started
thread.
See osStopThread for a discussion of the side effects of this
implementation.
See Also
osCreateThread
osGetThreadId
osGetThreadPri
osStopThread
osYieldThread
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last updated March 1998
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