N64® Functions Menu
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al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive
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listthreads
Syntax
listthreads process
Explanation
It lists the threads currently running in the target system. Specifically, through dbgif, it sends a message asking for the IDs of any threads currently running on the target system, and then it displays the result of the command on standard output device.
The process argument is not used in the Nintendo 64 system, but it is required by this command, which is also part of other
debuggers. It must be a number, but any number will do, because the value
is ignored by the target. The number 42 is quite popular.
Because this command is totally independent of the application running in the
target, you can use this command to test communications between
target and host. If you suspect there is a communications problem, it is
often useful to run listthreads to see if the target is answering before you try to start the debugger. A message will be displayed if it is not possible to retrieve target information.
Before executing this command, you must ensure that the dbgif program is running and that the METHOD environment variable is set to indicate if this is a
request for the R4300 CPU or the co-processor (RCP). The value zero represents
the CPU and the number one represents the RCP. In csh, this is
accomplished by specifying:
setenv METHOD 0
Bugs
In the event of a communications failure, the program dumps core. If this happens, you must manually remove the core file.
See Also
dbgif
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last updated March 1998
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