N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential

   

LeoSeek

Format
#include <leo.h>

s32 LeoSeek(LEOCmd, *cmdBlock,
   u32 lba, OSMesgQueue *mq);
Note
None of the N64 Disk Drive-related instructions involve ROM DMA (including DMA to ROM in the drive). In fact, the instructions are designed on the assumption that ROM DMA will not be carried out. To learn more about this, please see the "Programming Cautions" section of the N64 Disk Drive Programmer's Guide.

What This Function Does
It moves the N64 Disk Drive head to the logical block address (LBA) specified by the lba argument.

Nothing needs to be set for the command block specified by the cmdBlock argument.

When this function finishes processing, an error code is returned to the location pointed to by the mq argument. An error could arise, so the programmer needs to check this error code. Following are some possible errors, their causes, and the actions that should be taken:
  • LEO_ERROR_QUEUE_FULL - There is no more space in the command queue. The queue size should be enlarged. See the LeoCreateLeoManager function for details.
  • LEO_ERROR_COMMAND_TERMINATED - The LeoClearQueue or leoReset function was issued, so this function (LeoSeek) was not executed.
  • LEO_ERROR_DEVICE_COMMUNICATION_FAILURE - The main reason for this error is the connector being loose. However, there is a possibility that the drive itself is no good.
  • LEO_ERROR_COMMAND_PHASE_ERROR - This error occurs when the N64 Disk Drive status is not good.
  • LEO_ERROR_POWERONRESET_DEVICERESET_OCCURED - This error appears when the drive is reset. The possible cause is that the connector was reconnected after becoming loose. As a result, subsequent N64 Disk Drive operations became unstable. Advise the users to have it reset.
  • LEO_ERROR_MEDIUM_NOT_PRESENT - The disk has not been inserted.
  • LEO_ERROR_MEDIUM_MAY_HAVE_CHANGED - A disk was reinserted after being removed. There is no degree of certainty that the game should continue with the newly inserted disk. If this error occurs, call LeoReadDiskID to verify the identity of the newly inserted disk.
  • LEO_ERROR_LBA_OUT_OF_RANGE - The specified LBA is out of range. All LBAs fall in the range between 0 and 4291.
  • LEO_ERROR_DRIVE_NOT_READY - This error occurs when the disk is not operating or when it is not stable.
  • LEO_ERROR_NO_REFERENCE_POSITION_FOUND - This error occurs when the servo data cannot be read or when an abnormality is found.
  • LEO_ERROR_DIAGNOSTIC_FAILURE - This error occurs when an abnormality is found in the drive, or when the drive cannot be traced.
  • LEO_ERROR_NO_SEEK_COMPLETE - This error occurs when seeking cannot be done due to a seek time out or trace time out.
  • LEO_ERROR_DATA_PHASE_ERROR - This error occurs when data transmission did not finish in the allotted time.
  • LEO_ERROR_UNRECOVERED_READ_ERROR - This error occurs when the data could not be read clearly because of a flaw on the disk.
  • LEO_ERROR_TRACK_FOLLOWING_ERROR - This error occurs when the head slips off the track while reading.
  • LEO_ERROR_INCOMPATIBLE_MEDIUM_INSTALLED - This error occurs when a disk of an unsupported type is used. This error rarely occurs.
For more information about the possible errors, their causes, and ways to deal with them, please see the "Error-Handling" section of the N64 Disk Drive Programmer's Guide.

The return value is -1 if Leo Manager has not been created, and 0 if it has. Usually no check is necessary.

Example
LEOCmd cmdBlock ;
u32 error ;
...
LeoSeek (&cmdBlock, 20, &diskQ) ;
osRecvMesg (&diskQ, (OSMesg *)&error,
   OS_MESG_BLOCK) ;
See Also
Leo
LeoCreateLeoManager
LeoReadWrite
LeoSpdlMotor
LeoByteToLBA
LeoLBAToByte
LeoInquiry
LeoTestUnitReady
LeoRezero
LeoClearQueue
LeoReadCapacity



Nintendo® Confidential

Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.

Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998