N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential

   

alCSPGetSeq

Format
#include <libaudio.h>
ALSeq *alCSPGetSeq(ALCSPlayer *seqp);


Arguments
  • seqp is the pointer to the compressed MIDI sequence player
What This Function Does
It returns a pointer to the current sequence. If there is no current sequence, it returns 0.

See Also
alCSPSetSeq
alCSeqPlayer



Nintendo® Confidential

Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.


Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated January 1998