N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential

   

alCSPGetTempo

Format
#include <libaudio.h>
s32 alCSPGetTempo(ALCSPlayer *seqp);


Arguments
  • seqp is the pointer to the compressed MIDI sequence player
What This Function Does
It returns the tempo at the end of the last call to alAudioFrame, in microseconds per quarter note, of the target sequence. Because messages generated by alCSPSetTempo are not processed until the next call to alAudioFrame, a call to alCSPSetTempo followed by a call to alCSPGetTempo within the same frame will not reflect the new value.

See Also
alCSPSetTempo
alCSeqPlayer



Nintendo® Confidential

Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.


Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated January 1998