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alCSPSetBank

Format
#include <libaudio.h>
void alCSPSetBank(ALCSPlayer *seqp, ALBank *b);


Arguments
  • seqp is the pointer to the compressed MIDI sequence player
  • b is the pointer to the instrument bank to use
What This Function Does
It specifies which ALBank the sequence player should use when mapping MIDI notes to instruments. The bank must be loaded into RAM and initialized by calling alBnkfNew before being used by the alCSPSetBank function.

See Also
alBnkfNew
alCSeqPlayer



Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated January 1998