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alCSPSetChlPan

Format
#include <libaudio.h>
void alCSPSetChlPan(ALCSPlayer *seqp, u8 chan, ALPan pan);


Arguments
  • seqp is the pointer to compressed MIDI sequence player
  • chan is the target (0 based) MIDI channel
  • pan is the pan (balance) position for the MIDI channel
What This Function Does
It sets the pan position for the given MIDI channel. A value of 0 is hard left, 64 is center, and 127 is hard right. Subsequent pan controllers (Cntrl 10) in the sequence will override the effect of this call.

See Also
alCSPGetChlPan
alCSPSendMidi
alCSeqPlayer



Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated January 1998