N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential

   

alCSeqGetLoc

Format
#include <libaudio.h>
void alCSeqGetLoc(ALCSeq *seq, ALCSeqMarker *marker);


Arguments
  • seq is the pointer to the compressed MIDI sequence.
  • marker is the pointer to the marker to be filled in with the current sequence location.
What This Function Does
It initializes the marker with the current sequence location. This can be used by the alCSeqSetLoc function to later position the sequence playback at this point.

See Also
alCSeq
alCSeqSetLoc
alCSeqNewMarker



Nintendo® Confidential

Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.


Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated January 1998