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Nintendo® Confidential

   

alCSeqSecToTicks

Format
#include <libaudio.h>
u32 alCSeqSecToTicks(ALCSeq *seq, float sec, u32 tempo);


Arguments
  • seq is the pointer to the ALCSeq structure on which you want to operate
  • sec is the number of seconds that you want to convert to ticks
  • tempo is the sequence tempo in microseconds per tick
What This Function Does
It converts from seconds to clock ticks. MIDI sequences represent time in clock ticks relative to some tempo (speed). This function does not take into account the tempo changes listed in the sequence.

See Also
alCSeq
alCSeqTicksToSec



Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated January 1998