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alSeqSetLoc

Format
#include <libaudio.h>
void alSeqSetLoc(ALSeq *seq, ALSeqMarker *marker);


Arguments
  • seq is the pointer to the sequence
  • marker is the marker containing the new sequence location
What This Function Does
It sets the sequence player location to be that specified in the marker argument. The marker should have been previously initialized by calling the alSeqNewMarker or alSeqGetLoc function.

Note
Changing the location of the sequence does not revert the channel arguments (pan, vol, priority, FXMix) to the values that would exist if the sequence was played from the beginning to the new location. Channel arguments remain what they were prior to the alSeqSetLoc call. As a result, you may need to have the sequence to imbed controllers for updating the channel arguments, or have the application make calls to set the channel arguments directly.

See Also
alSeqNewMarker
alSeqGetLoc



Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998