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alSeqpGetTempo

Format
#include <libaudio.h>
s32 alSeqpGetTempo(ALSeqPlayer *seqp);


Arguments
  • seqp is the pointer to a Type 0 MIDI sequence player
What This Function Does
It returns the tempo that was active at the end of the last call to alAudioFrame, in microseconds per quarter note, of the target sequence.

Because messages generated by alSeqpSetTempo are not processed until the next call to alAudioFrame, a call to alSeqpSetTempo followed by a call to alSeqpGetTempo within the same frame will not reflect the new value.

See Also
alSeqpSetTempo



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated January 1998