N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential

   

alSeqpSetBank

Format
#include <libaudio.h>
void alSeqpSetBank(ALSeqPlayer *seqp, ALBank *b);


Arguments
  • seqp is the pointer to the sequence player
  • b is the pointer to the instrument bank to use
What This Function Does
It specifies which ALBank the sequence player should use when mapping MIDI notes to instruments. You must first load the bank into RAM and initialize it by calling alBnkfNew
before the bank can be used by alSeqpSetBank.

See Also
alBnkfNew
alSeqPlayer



Nintendo® Confidential

Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.


Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated January 1998