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alSndpDelete

Format
#include <libaudio.h>
void alSndpDelete(ALSndPlayer *sndp);


Arguments
  • sndp is the pointer to the player structure to be deallocated
What This Function Does
It signs out of the synthesis driver. Before signing out, ensure that all sounds are in the AL_STOPPED state.

See Also
alSndpNew



Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998