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n_alCSPSetBankFormat
#include <n_libaudio.h>
void n_alCSPSetBank(N_ALCSPlayer *seqp, ALBank *b);
Arguments
- seqp is the pointer to the compressed MIDI sequence player
- b is the pointer to the instrument bank to use
What This Function Does This function is available in the n_audio library.
It specifies which ALBank the sequence player should use when mapping MIDI notes to instruments. The bank must be loaded into RAM and initialized by calling n_alBnkfNew before being used by the n_alCSPSetBank function.
See Also
alCSeqPlayer
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated January 1998
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