N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential

   

n_alCSPSetBank

Format
#include <n_libaudio.h>
void n_alCSPSetBank(N_ALCSPlayer *seqp, ALBank *b);


Arguments
  • seqp is the pointer to the compressed MIDI sequence player
  • b is the pointer to the instrument bank to use
What This Function Does
This function is available in the n_audio library. It specifies which ALBank the sequence player should use when mapping MIDI notes to instruments. The bank must be loaded into RAM and initialized by calling n_alBnkfNew before being used by the n_alCSPSetBank function.

See Also
alCSeqPlayer



Nintendo® Confidential

Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.


Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated January 1998