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n_alSeqNewMarker

Format
#include <n_libaudio.h>
void n_alSeqNewMarker(ALSeq *seq, ALSeqMarker *m, u32 ticks);


Arguments
  • seq is the pointer to the ALSeq structure to operate on
  • m is the pointer to the ALSeqMarker to initialize
  • ticks is the sequence location, in MIDI clock ticks, to be represented by the marker
What This Function Does
This function is available in the n_audio library. It initializes a sequence marker at the location specified in ticks. The sequence marker contains sequence state information that is required to locate and play the sequence from that point.

See Also
alSeq



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated January 1998