N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential

   

n_alSeqpGetTempo

Format
#include <n_libaudio.h>
s32 n_alSeqpGetTempo(N_ALSeqPlayer *seqp);


Arguments
  • seqp is the pointer to a Type 0 MIDI sequence player
What This Function Does
This function is available in the n_audio library. It returns the tempo that was active at the end of the last call to n_alAudioFrame, in microseconds per quarter note, of the target sequence.

Because messages generated by n_alSeqpSetTempo are not processed until the next call to n_alAudioFrame, a call to n_alSeqpSetTempo followed by a call to n_alSeqpGetTempo within the same frame will not reflect the new value.

See Also
n_alSeqpSetTempo



Nintendo® Confidential

Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.


Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated January 1998