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n_alSeqpSetBank

Format
#include <n_libaudio.h>
void n_alSeqpSetBank(N_ALSeqPlayer *seqp, ALBank *b);


Arguments
  • seqp is the pointer to the sequence player
  • b is the pointer to the instrument bank to use
What This Function Does
This function is available in the n_audio library. It specifies which ALBank the sequence player should use when mapping MIDI notes to instruments. You must first load the bank into RAM and initialize it by calling alBnkfNew before the bank can be used by n_alSeqpSetBank.

See Also
alBnkfNew
alSeqPlayer



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated January 1998