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n_alSeqpSetVol
Format
#include <n_libaudio.h>
void n_alSeqpSetVol(N_ALSeqPlayer *seqp, s16 vol);
Arguments
- seqp is the pointer to the sequence player
- vol is the new sequence volume
What This Function Does This function is available in the n_audio library.
It sets the overall sequence volume. A value of 0x7fff
indicates full scale, and a value of 0 indicates "off".
Note
Individual channels also have volume levels, which you can set by calling the
n_alSeqpSetChlVol function.
See Also
n_alSeqpGetVol
n_alSeqpSetChlVol
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998
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