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n_alSynGetPriority

Format
#include <n_libaudio.h>
s16 n_alSynGetPriority(N_ALVoice *voice);


Arguments
  • voice is the pointer to the voice structure
What This Function Does
This function is available in the n_audio library. It returns the priority of the specified voice.

See Also
n_alSynSetPriority



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998