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n_alSynStopVoice

Format
#include <n_libaudio.h>
void n_alSynStopVoice(N_ALVoice *voice);


Arguments
  • voice is the pointer to a voice
What This Function Does
This function is available in the n_audio library. It stops generating audio samples that use the specified voice. You should fade the volume of the voice to zero before stopping it. If you don't, clicks in the audio output can occur.

Warning
This function should be called from within a voice handler routine only.

See Also
n_alSynAllocVoice
n_alSynStartVoice
n_alAudioFrame



Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated January 1998