N64® Functions Menu
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al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive
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detail
README_DEMOS CONTENTS:
Shows you how to use multi-tiled textures. Including detailed
textures and mipmap textures.
README CONTENTS:
n/a
DESCRIPTION:
You will appear in a first-person perspective floating over a
3D landscape that consists of a flowing river that nestled
between two landforms. There is a solid light blue background
used to simulate the sky.
CONTROLLER FUNCTIONS:
L Button: Toggles Dithering Modes
R Button: Toggles Dithering Filter
Up Pad: Move camera forward
Down Pad: Move camera backward
Left Pad: Move camera left
Right Pad: Move camera right
Up Arrow: No use
Down Arrow: No use
Left Arrow: No use
Right Arrow: No use
Stick: Look
Start Button: Stop motion
Z/G Button: No use
A Buton: No use
B Button: No use
README_DEMOS:
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998
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