N64® Functions Menu
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al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive
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gtdemo
README_DEMOS CONTENTS:
This is a complex application with characters that can
run around and punch. It demonstrates multiple graphic
tasks, and heavy use of the turbo graphics ucode. Also
shows complex host matrix manipulation for animation.
README CONTENTS:
This app demonstrates:
- use of multiple graphics RCP tasks
- use of the turbo graphics code
- host centroid sort for visibility determination
- hierarchial character animation and complex host matrix
manipulation using floating gu routines
Controller:
joystick: move man around
arrow left: punch left
arrow right: punch right
A: select different man
B: toggle sorting/z-buffering
+ up: move eye in.
+down: move eye out.
G Button: starts/stops rotation of the camera
Left/Right: change direction of camera rotation
Timer Bars: (each green tick is 60Hz)
dark blue: background CPU time
light blue: background RCP time
dark red: foreground CPU time
light red: foreground RCP time
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998
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