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gDPNoOpTag

Format
#include "gbi.h"

gDPNoOpTag(Gfx *gdl,
   unsigned int tag)
gsDPNoOpTag(unsigned int tag)
Arguments
  • gdl is the pointer to the graphics display list
  • tag is a numerical tag that you can use for debug tracing
What This Macro Does
These macros do nothing. They are simply consumed in the RDP to provide a few stall cycles. Typically, these macros are interspersed into the display list during debugging. Then the program directs the RSP geometry engine to render into DRAM, where the RDP display list can be examined.


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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998