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gDPSetDepthSource
Format
#include "gbi.h"
gDPSetDepthSource(Gfx *gdl,
unsigned int source)
gsDPSetDepthSource(unsigned int source)
Arguments
- gdl is the pointer to the graphics display list
- source is G_ZS_PIXEL or G_ZS_PRIM
What This Macro Does
It specifies which source z to use to compare against depth buffer:
- G_ZS_PIXEL uses the iterated z and deltaZ values for comparing against the depth buffer. This is the typical usage for a Z-Buffered application.
- G_ZS_PRIM uses the primitive depth and primitive deltaZ in BL to compare against the depth buffer. In this mode, all pixels within a triangle have constant depth.
See Also
gDPSetPrimDepth
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998
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