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gDPSetTextureConvert
Format
#include "gbi.h"
gDPSetTextureConvert(Gfx *gdl,
unsigned int type)
gsDPSetTextureConvert(unsigned int type)
Arguments
- gdl is the pointer to the graphics display list
- type is the type (G_TC_CONV, G_TC_FILTCONV, or G_TC_FILT)
What This Macro Does
This macro controls the texture filter unit, selecting whether the output should be filtered (G_TC_FILT), color-converted from YUV to RGB (G_TC_CONV), or both color-converted and filtered (G_TC_FILTCONV).
Note
The default hardware state (mode bits all 0's) represents G_TC_CONV, which is not a very good default state because it is rarely used.
A very common bug is to have your filtered, textured, display list
completed, yet the texture still looks incorrect due to a missing
G_TC_FILT, which inadvertently color-converts the texture.
See Also
gDPSetConvert
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998
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