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gDPSetTextureConvert

Format
#include "gbi.h"

gDPSetTextureConvert(Gfx *gdl,
   unsigned int type)
gsDPSetTextureConvert(unsigned int type)
Arguments
  • gdl is the pointer to the graphics display list
  • type is the type (G_TC_CONV, G_TC_FILTCONV, or G_TC_FILT)
What This Macro Does
This macro controls the texture filter unit, selecting whether the output should be filtered (G_TC_FILT), color-converted from YUV to RGB (G_TC_CONV), or both color-converted and filtered (G_TC_FILTCONV).

Note
The default hardware state (mode bits all 0's) represents G_TC_CONV, which is not a very good default state because it is rarely used.

A very common bug is to have your filtered, textured, display list completed, yet the texture still looks incorrect due to a missing G_TC_FILT, which inadvertently color-converts the texture.

See Also
gDPSetConvert



Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998