N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential

   

gDPSetTextureLUT

Format
#include "gbi.h"

gDPSetTextureLUT(Gfx *gdl,
   unsigned int mode)
gsDPSetTextureLUT(unsigned int mode)
Arguments
  • gdl is the pointer to the graphics display list
  • mode is the mode (G_TT_NONE, G_TT_RGBA16, or G_TT_IA16)
What This Macro Does
It enables or disables for true color or lookup table textures by setting the following modes:
  • G_TT_NONE - Disables table lookup textures and enables true color textures.
  • G_TT_RGBA16 - Enables table lookup textures. This mode assumes that the TLUT entries are in 16-bit RGBA format.
  • G_TT_IA16 - Enables table lookup textures. This mode assumes that the TLUT
  • entries are in 16-bit IA format.
See Also
gDPLoadTLUT_pal
gDPLoadTextureBlock
gDPLoadTextureBlock_4b
gDPLoadTextureTile
gDPLoadTextureTile_4b



Nintendo® Confidential

Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.


Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998