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gDPSetTextureLUT
Format
#include "gbi.h"
gDPSetTextureLUT(Gfx *gdl,
unsigned int mode)
gsDPSetTextureLUT(unsigned int mode)
Arguments
- gdl is the pointer to the graphics display list
- mode is the mode (G_TT_NONE, G_TT_RGBA16, or G_TT_IA16)
What This Macro Does
It enables or disables for true color or lookup table textures by setting the following modes:
- G_TT_NONE - Disables table lookup textures and enables true color textures.
- G_TT_RGBA16 - Enables table lookup textures. This mode assumes that the TLUT entries are in 16-bit RGBA format.
- G_TT_IA16 - Enables table lookup textures. This mode assumes that the TLUT
- entries are in 16-bit IA format.
See Also
gDPLoadTLUT_pal
gDPLoadTextureBlock
gDPLoadTextureBlock_4b
gDPLoadTextureTile
gDPLoadTextureTile_4b
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998
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