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gSPLoadUcodeL

Format
gSPLoadUcodeL(Gfx *gdl, ucode_name)
gsSPLoadUcodeL(ucode_name)
Arguments
  • gdl is the pointer to the graphics display list
  • ucode_name is the name of the microcode
What This Macro Does
It loads the microcode by name. It is a simplified version of gSPLoadUcode. For example, the following two calls do the same thing:
gsSPLoadUcode
   (OS_K0_TO_PHYSICAL(&gspF3DEX_fifoTextStart), 
   OS_K0_TO_PHYSICAL(&gspF3DEX_fifoDataStart))
gsSPLoadUcodeL(gspF3DEX_fifo)
See Also
gSPLoadUcode



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998