
N64® Functions Menu
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al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive
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gSPLoadUcodeL
Format
gSPLoadUcodeL(Gfx *gdl, ucode_name)
gsSPLoadUcodeL(ucode_name)
Arguments
- gdl is the pointer to the graphics display list
- ucode_name is the name of the microcode
What This Macro Does
It loads the microcode by name. It is a simplified version of gSPLoadUcode. For example, the following two calls do the same thing:
gsSPLoadUcode
(OS_K0_TO_PHYSICAL(&gspF3DEX_fifoTextStart),
OS_K0_TO_PHYSICAL(&gspF3DEX_fifoDataStart))
gsSPLoadUcodeL(gspF3DEX_fifo)
See Also
gSPLoadUcode
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998
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