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gSPObjLoadTxRect
Format
gSPObjLoadTxRect(Gfx *gdl, uObjTxSprite *txsp)
gsSPObjLoadTxRect(uObjTxSprite *txsp)
Arguments
- gdl is the pointer to the display list
- txsp is the pointer to the UObjTxSprite structure that holds the texture loading and sprite drawing data
What This Macro Does
It is one of the three compound-processing macros that are part of the S2DEX microcode. It performs the texture load operation and then draws a non-rotating sprite. Essentially, it performs the work of two macros (gSPObjLoadTxtr and gSPObjRectangle) with one macro.
In actual game development, combining the texture loading macro with the appropriate sprite drawing macro is sometimes advantageous for controlling sprites. The S2DEX microcode provides a way to do this with three compound-processing macros:
- gSPObjLoadTxRect
- gSPObjLoadTxRectR
- gSPObjLoadTxSprite
These three macros use the uObjTxSprite data structure, which has been constructed by combining the uObjTxtr structure with the uObjSprite structure. The pointer to the uObjTxSprite structure is given to the macro as an argument. For more information about these data structures, this macro, and the S2DEX microcode, please see the "S2DEX Microcode" section of the N64 Programming Manual.
See Also
S2DEX Microcode
guS2DInitBg
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998
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