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gSPSegment

Format
#include "gbi.h"

gSPSegment(Gfx *gdl,
   int seg, int base)
gsSPSegment(int seg, int base)
Arguments
  • gdl is the pointer to the graphics display list
  • seg is the segment number. There are 16 segment registers indexed 0-15
  • base is the physical address base
What This Macro Does
All pointers embedded in the Reality Coprocessor (RCP) display list are segment addresses composed of a segment base and offset address. The base physical addresses for these segments are set by using the gSPSegment macro. The actual addresses read by the RSP go through the following translation:

real_address = base_address[segment_number] + offset

See Also
osVirtualToPhysical



Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998