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guAlign

Format

#include "gu.h"
void guAlign(Mtx m,
   float a, float x,
   float y, float z)
Arguments
  • m is the resulting 4x4 matrix
  • a is the angle of the rotation around the alignment vector, in radians
  • x,y,z specify the vector to align the negative Z axis to
What This Function Does
It returns a fixed-point modeling matrix (m) that can be used to align the model with a vector, plus a rotation around that vector. The vector need not be normalized, and the angle should be in radians. For a detailed description of the fixed-point matrix format, see gSPMatrix.

See Also
guAlignF
guRotate
guTranslate
guScale
gSPMatrix



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998