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guLookAt

Format
#include "gu.h"

void guLookAt(Mtx m,
   float xEye, float yEye, float zEye,
   float xAt,  float yAt,  float zAt,
   float xUp,  float yUp,  float zUp )
Arguments
  • m is the resulting 4x4 viewing matrix
  • xEye, yEye, zEye specify the eye position
  • xAt, yAt, zAt specify the center of interest in the direction we are looking
  • xUp, yUp, zUp specify the up direction vector
What This Function Does
It computes and returns a fixed-point 4x4 'lookat' viewing matrix. For a detailed description of the fixed-point matrix format, see gSPMatrix.

See Also
guLookAtF
gSPMatrix
gluLookAt(3G)



Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998