N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential

   

guLookAtF

Format
#include "gu.h"

void guLookAtF(float m[4][4],
   float xEye, float yEye, float zEye,
   float xAt,  float yAt,  float zAt,
   float xUp,  float yUp,  float zUp )
Arguments
  • m is the resulting 4x4 viewing matrix
  • xEye, yEye, zEye specify the eye position
  • xAt, yAt, zAt specify the center of interest in the direction we are looking
  • xUp, yUp, zUp specify the up direction vector
What This Function Does
It computes and returns a floating-point 4x4 'lookat' viewing matrix (m).

See Also
guLookAt
gSPMatrix
gluLookAt(3G)



Nintendo® Confidential

Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.


Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998