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guMtxXFML

Format
#include "gu.h"
void guMtxXFML(Mtx *m,
   float x, float y, float z,
   float *ox, float *oy, float *oz)
Arguments
  • m is the pointer to the 4x4 matrix
  • x, y, z specify the original point
  • ox, oy, oz specify the resulting point, [x y z 1]*m
What This Function Does
It transforms a single point by a 4x4 fixed-point matrix. This function is useful for matrix processing on the host CPU.

See Also
guMtxXFMF
guMtxCatL



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998