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Nintendo® Confidential

   

guSprite2DInit

Format
#include "gu.h"

void guSprite2DInit(
  uSprite *SpritePointer,
  void *SourceImagePointer,
  void *TlutPointer,
  short Stride,
  short SubImageWidth,
  short SubImageHeight,
  char  SourceImageType,
  char  SourceImageBitSize,
  short ScaleX,
  short ScaleY,
  char  FlipTextureX,
  char  FlipTextureY,
  short SourceImageOffsetS,
  short SourceImageOffsetT,
  short PScreenX,
  short PScreenY);
Arguments Refer to gspSprite2D for an explanation of the arguments.

What This Function Does
It initializes a passed-in Sprite structure for subsequent use by the sprite microcode.

Note
Currently guSprite2DInit is a dummy routine that merely copies its parameters into their corresponding location in the passed-in sprite structure. For efficiency reasons, you might want to bypass this function by setting the values directly. However, future releases might do some actual setup work in this function, so for forwards compatibility Nintendo recommends that you call the function.

See Also
gspSprite2D



Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998