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coss
Format
#include "gu.h"
short coss(unsigned short angle);
Arguments
- angle is the angle is in radians for cosf or 0-0xffff (representing 0-2PI) for coss
What This Function Does
It computes the cosine using a table lookup in DRAM, returning the result in s.15 fixed-point format.
See Also
cosf
sinf
sins
sqrtf
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998
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